Where to download antechamber




















Later, the player gains access to a series of colored "guns", each which helps the player access more of the space. Initially, the gun can pick up any number of small cubes, storing them, and then place them on surfaces; these can be used to block the aforementioned laser beams, or used as platforms for the player to get over obstacles.

Other guns can be used to "grow" new blocks by placing blocks out in specific patterns, to direct a connected series of blocks towards an objective point, and to mass create and fill an area with blocks; later guns retain the abilities of the earlier ones.

Certain areas in the space are dead zones that remove any blocks stored in the gun or prevent blocks from moving through them. After most puzzles are signs with the forementioned iconographs which can be activated to give a hint about the just-completed puzzle. At any point, the player can jump back to the first room, and use the map to navigate to other areas; this resets any progress made on specific puzzles though the player retains the guns they have obtained.

Upon completing a core set of puzzles, the player can then access the exit door, upon which they start to chase down a black cloudlike shape, using all the solving techniques they have learned before. Eventually they are able to capture the cloud as a black cube within their gun, and enter a final, more expansive area, where they return the shape to a waiting shell.

The shell creates a structure around it — similar to the game's logo — and then sucks everything around it into its center, sending the screen to black and ending the game. Antichamber started as early as as Bruce's idea for an arena combat game based on expanding the mechanics of the game Snake into a multiplayer experience. Full development of the game, initially called Hazard, did not start until and continued into Bruce developed the game using UnrealScript with the Unreal Engine 3. As Bruce iterated through its design, he dropped the combat portion and chose to focus more on a single-player puzzle game along with the psychology of the puzzles, eventually adding the subtitle "The Journey of Life" in Part of this change came about how he was able to create Impossible.

What do you think about Antichamber? Do you recommend it? Antichamber for Windows. Author's review Mind-bending psychological exploration game Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted.

Key Features A deeply psychological experience that will make you question everything you know about how a game works. Mind-bending challenges that will subvert your expectations at every twist and turn. An enormous, seamless non-Euclidean world to explore. Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn. A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

Antichamber for PC. Zuma's Revenge! A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings. See all. Customer reviews. Overall Reviews:. Review Type. All 15, Positive 14, Negative All 15, Steam Purchasers 11, Other 3, All Languages 15, Your Languages 11, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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