Orcs charged the battlements while warlocks engulfed Stormwind's soldiers in fel fire, and it seemed like the city would fall by midday. However, Anduin Lothar led a charge of knights through Elwynn Forest and launched an attack on the orcs' rear lines, forcing the Bleeding Hollow and Twilight's Hammer to break off their aggression and try to push back the knights. When Stormwind's gates opened and soldiers poured of the city, the orcs were forced to flee from the two-pronged assault.
It was the biggest disaster the Horde had ever suffered, and Blackhand only restrained himself from executing Kilrogg and Cho'gall because he suspected their clan members would revolt. The Horde instead withdrew to the Redridge Mountains to draw up a new conquest plan. During the Second War , the Horde swept over the region of Khaz Modan , pushing its dwarven and gnomish inhabitants back to their respective capitals: Ironforge and Gnomeregan.
However, as the two cities themselves proved impenetrable — Ironforge due to its fierce dwarven defenders and Gnomeregan due of its iron gate — Warchief Orgrim Doomhammer eventually called off the attacks. Instead, he stationed the Bleeding Hollow outside the gates of Ironforge and Gnomeregan to keep the dwarves and gnomes contained , while orcs from the Blackrock clan began mining the surrounding mountains and commandeering the dwarves' forges in preparation for the invasion of Lordaeron to the north.
Kilrogg and the Bleeding Hollow continued to keep the two races confined in their mountain cities throughout the war, and were also granted the honor of overseeing the oil refinement operations in the region, [2] such as at Grim Batol. However, shortly afterward the Alliance soldiers poured into Khaz Modan and made short work of the Bleeding Hollow, with paladins leading hunting parties to root out the orcs and drive them from the region. In the process, Ironforge and Gnomeregan were liberated and pledged their forces to the Alliance.
The Bleeding Hollow did not reach Blackrock Spire in time to join Doomhammer's forces during the Horde's last stand against the Alliance, and instead witnessed the aftermath as some of the defeated Horde soldiers stumbled to the Dark Portal. The Alliance army barred Kilrogg's way toward the portal, and he chose to pull his clan back rather than risk a suicidal charge. The orcs quietly disappeared into the wilds north of the gateway to plan their next move.
Some time thereafter, Dal'rend and Maim Blackhand , barricaded at Blackrock Spire, reached out to other groups of Horde survivors in an attempt to rally them under the brothers' own banner. Kilrogg ignored them, for he knew that his destiny did not lie with their "false" Horde. The Bleeding Hollow continued watching over the Blasted Lands surrounding the Portal for any sign of the Horde's return.
Elven scouts were placed on continual patrol within the Black Morass, searching for any sign of the renegade Bleeding Hollow, while an elite cadre of elven rangers under the leadership of Alleria Windrunner attempted to hunt the orcs down.
In the year following that of the Horde's fracturing, Ner'zhul reopened the Dark Portal from the Draenor side. Grommash Hellscream led the spear tip of the Horde's invasion force into the Blasted Lands, accompanied by Teron Gorefiend and his death knights. Kilrogg and his clan met with the invasion force and gave them invaluable information about what had happened on Azeroth after the Second War.
Gorefiend ordered Kilrogg and his people back to Draenor, for they had fought for survival since the end of the war and they deserved time to rest. The Bleeding Hollow did as Gorefiend commanded and rejoined the 'old clans' on Draenor. To many, the warriors of the Bleeding Hollow were considered mighty heroes for surviving their time in the human lands. Kilrogg met with Ner'zhul, who informed the Bleeding Hollow chieftain of his plan to open portals to new worlds using artifacts from Azeroth.
At the edge of the Bone Wastes , the orcs came under bombardment from Alliance gryphon riders , forcing them to retreat to the ruined tomb-city of Auchindoun , which housed little-used passageways leading to Shadowmoon Valley. The gryphon riders launched a new attack, but their leader Kurdran Wildhammer was knocked from his mount, captured by the Horde and taken inside Auchindoun for interrogation by Kilrogg.
Danath Trollbane 's ground forces soon arrived, and with the help of the gryphon riders and some unexpected aid in the form of a group of arakkoa led by Grizzik , they stormed into Auchindoun and liberated Kurdran.
However, Ner'zhul was nowhere to be found. Kilrogg and the remnants of the Bleeding Hollow clan had volunteered to stay behind and occupy the Alliance while the rest of the Horde continued to the Black Temple. Kilrogg was driven to make this sacrifice not simply because of nobility, but because he knew from the ritual he had performed in his youth that Auchindoun was the place where he would die. The Bleeding Hollow fell upon the Alliance forces. In the midst of the bloody battle, Danath confronted and dueled Kilrogg until he managed to plunge his blade through the orc's throat.
With their chieftain dead, the rest of the Bleeding Hollow scattered or surrendered, but Kilrogg's sacrifice had given Ner'zhul's forces enough time to safely reach the Black Temple. When Draenor began to break apart as a result of Ner'zhul's disastrous ritual, many Bleeding Hollow fled back to Azeroth via the Dark Potal just before the gateway was destroyed by Khadgar.
Once on Azeroth, the Bleeding Hollow were rounded up by the Alliance and placed in internment camps in Lordaeron alongside the other defeated clans. This section concerns content related to The Burning Crusade.
The Bleeding Hollow orcs survived Draenor's transformation into Outland and many were eventually transformed into fel orcs, willingly or otherwise, coming into the service of the Fel Horde and the Illidari. The stronghold of Zeth'Gor served as the cursed abode of the Bleeding Hollow, though both Alliance and Horde forces tasked adventurers with putting the bastion to the torch. Wing Commander Dabir'ee told Alliance heroes to place smoke beacons at several towers in the town to direct the fire of the gryphon riders , while Captain Darkhowl simply asked Horde heroes to use the torches of slain Bleeding Hollow peons to set fire to several buildings.
The Bleeding Hollow Ruins , now occupied by ogres. Many Bleeding Hollow collected the insignias of fallen Honor Hold soldiers and created cursed talismans from them. The forces of Honor Hold suspected that the orcs' dark magic transformed the insignias into evil charms to be used against the Alliance. Apothecary Zelana tasked Horde adventures with delivering a sample of Bleeding Hollow blood to her colleague, Apothecary Albreck , for study.
Another group of Bleeding Hollow, unaffected by corruption, lived in a settlement on the border between Nagrand and southwestern Terokkar Forest under the leadership of Kilrogg's son Jorin Deadeye. When the village suffered a nighttime attack by Boulderfist ogres , these Bleeding Hollow were forced to flee to Garadar , home village of the uncorrupted Mag'har orcs in Nagrand. To Jorin's great frustration, the Mag'har leader, Garrosh Hellscream , refused to lend his assistance.
Instead, the scout Kilrath was dispatched to the ruins of the village and Horde adventurers were sent to assist him. On Draenor, the highly superstitious Bleeding Hollow were much different than other clans and practiced dark rituals in the remote corners of Tanaan Jungle. Members of the Bleeding Hollow imbued themselves with berserk fury, slathering their weapons in hallucinogenic venom and stalking prey from the treetops, branding their victims' final moments with visions of pure horror.
The orcs carved blood sigils into their own flesh with curved ceremonial blades , created potions from the blood of their strongest warriors [34] [36] and used savage blood magic to transform their warriors into hulking berserkers.
The Bleeding Hollow found truth in the surety of their deaths. Chieftain : Kilrogg Deadeye. Background : The Bleeding Hollow clan was one of the largest in the Horde before passing into Azeroth. Led by the aged Kilrogg, the Bleeding Hollow embodies the unrelenting savagery required for many long years of successful Orcish warfare.
In accordance with their unequaled performance in battle, they have been given the honor of safeguarding the refinement operations in the occupied lands of Khaz Modan.
Allegiant to the Blackrock clan , these veteran warriors place the needs of the Horde above all else. Domain : Ironforge , Khaz Modan. Leader: Kilroggg Deadeye [ sic ]. This clan has achieved legendary status for battling the forces of Azeroth throughout both the First and Second Wars. Kilroggg [ sic ] was able to avoid capture by the Alliance after the defeat of the Horde in the Second War, and with the help of Ner'zhul was able to lead his clan back to the safety of Draenor.
The Bleeding Hollow now serves Ner'zhul and will stop at nothing to bring his dark plans to fruition. The naming of Zeth'Gol , Zeth'kur and its alternate version , and Zeth'Gor seems to imply that all major Bleeding Hollow clan settlements have this prefix.
Alternate Draenor Bleeding Hollow clan crest. Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central. Crappy rewards imo Comment by peeweesweden Another result of Alliance being favoured. Their counter-quest: Much easier targets They provide all the mats you need. Comment by Allakhazam Forge is in the north eastern part of zeth'gor, near the eastern entrance.
In the barracks the biggest building with the corridors leading you to the centre you need to be slightly to the north of the centre ring to set it on fire. Comment by Allakhazam Solo'd this as a 58 rogue.
The torches do stack up, though i'm not sure if they do or don't when they're lit. I took this slow, waited for my cooldowns before attempting the next part. I didn't die once. You basically sap the peon thats at the forge, you light it, then stealth it doesn't unlight the torch when you stealth or vanish , get to the building, though i recommend putting the torches on your action bar for quick convenience.
Just be patient. Comment by Allakhazam This quest is very annoying, i'm 61 and I have died atleast 10 times trying to do this, the respawn time on the orcs in the camp is amazing fast, and those eye things get me tons of aggro. Since I also have to kill every single one on the way to the next target, I keep having to go back to light he next torch..
If you are below 62 I would suggest brinning a friend or 2. Comment by Allakhazam I was barely able to solo this as a level 60 Warlock with Felguard. Died about times trying. One thing that did seem to work for me - I was able to work with two lit torches at a time. It seemed to help to have my voidwalker out instead of the felguard and then use sacrifice. Rez, resummon the void, sacrifice again, and try to get back close to the forge to light the next set of torches.
Overall, a huge pain in the neck quest. Comment by Allakhazam torch only has a limited time to it, so if u light more then one at a time, make sure u have a path cleared to each target or u have to go back and relight more torches. Comment by Allakhazam this was a horrible quest!. Comment by Allakhazam As a 61 discipline priest I was having a really hard time with this quest. I managed to burn the hovel nearest to the forge and the stables. It was a constant battle there and back because my crowd control is fear and there's way too many to fear in there.
Then I got inspired Zeth'gor has a half circle shape. On one end is a fence that is easily jumped at the edge, near the fence is the barracks and a hovel. On the other side is a guarded entryway, and just within is the other hovel and the forge. In the center of all this is the stables go around the back of the stables for the bounty quest. The problem with Zeth'gor is there are dozens of patrols and the respawn rate on everything is just ridiculous. So, I rode around the outside of Zeth'gor to the southern entrance near the forge.
On the way, I killed peons and collected the torches. I mounted near the helboars and just ran up to the rock wall and fought off whatever I didn't shake off during the ride. From there I fought the few patrols and guards to the forge. I used two buttons, one to light a torch the torches do stack and one for a lighted torch.
I shielded, mounted, and rode straight across the camp to the barracks. The lit torch item is instant so it immediately burned. From there I used renew, shield, and fear to get to the northern fence and jump over it.
There were plenty of mobs on me, but I made it to safety. Then I did the entire process over again to burn the last hovel. If you're patient and persistent, you should be able to do this for all four buildings. Comment by Allakhazam I was able to complete this quest without dying. See up thread for locations. There's a couple just south of Spinebreaker Post. Practice Pouncing and stacking your DOT effects on the peons Mangle, Rake to fill up your combo bar, but hold off on your Ferocious Bite until the Peons health is almost to the point where he'll run in fear.
If you can get the timing down, you should be able to kill it outright with the Bite and avoid adds. Get good at this before you get into the camp! Another trick is to stand up and use Barkskin then Entangling Roots to keep it from running. Sneak your way to the Forge - be sure to have the torches in your action bar. You can take out the Peons at the Forge without adds, but watch for the floating Eyes and patrols. There are mobs on the hills behind the Forge, and if one should add, you can go Bear and do your thing.
If you aren't killing something or lighting torches, stealth! As of this posting, lit torches stacked. Put them in your action bar. Once you have 4 lit torches, hug the hills and sneak your way to each location. There's a "sweet spot" at each one where you can pitch a torch which throws you into caster form and make it back to Cat and stealth without being seen. You might have to wait for a mob to wander a bit. If you stay to the hills as far as you can, there's a low spot in the fence between the Stable and Barracks that you jump if you time it right.
I snuck my way into the opening of the barracks the largest building and torched it from within without being detected. Sneak your way to the last hovel sweet spot behind it , and make for the very end of the fence just beyond it. You can jump it. There's a mob there, but he most likely won't see you. Go collect your XP! Comment by Allakhazam Forge Comment by Allakhazam Coords are right Forge - 69,69 Barracks - 69,76 Stable - 68,73 Eastern Hovel - 69,70 Western Hovel - 67,76 Lit torch is useable for 5 mins I know you ve seen in other quests ppl saying about fast respawn You dont have to be in the middle of the buildings to burn them.
Comment by Boxofbeer To complete this quest you need to throw the burning torches at Zeth'Gor Buildings. Step 2: At the weast part of Zeth'Gor camp you should locate the forge and light torches so they turn in Burning Bleeding Hollow Torch es. Comment by JonMorris Only for people playing in Burning Crusade Classic - As a level 60 Warrior, burned the eastern hovel 4 different times and didn't get credit for it. Double Checked my quest log to make sure it wasn't just Questie bugging out and it wasn't.
Reloaded UI and tried again. Still didn't work. Shut down game then disabled all addons and still have not been able to get credit no matter how many times I burn the Eastern Hovel. If I figure out what I'm doing wrong or what the issue was, will update.
Comment by Wimbleton Killed dozens of assorted annoying mobs, their respawns, their second cousins, distant relatives and other trash, got the torches activated at the forge, then slogged back through dozens of additional trash mobs to find There isn't one. Believe me, I've lived in a hovel when I was in school.
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